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Axtlan's Sketches - Sirocco (Characters)

Early Sirocco character ideas. Testing how far the gear can move between mobility and protection without losing the coastal feeling.

Cloth, fins, layers, cold-weather equipment, water, wind, and ice keep showing up. Some passes are too heavy, some too light. Mostly building the language before the roles become fixed.

Sub-arctic Sirocco idea. Units dealing with cold coast, ice, wind. Just seeing how much bulk vs mobility.

Sub-arctic Sirocco idea. Units dealing with cold coast, ice, wind. Just seeing how much bulk vs mobility.

Weird take on a suit. Almost too heavy. Not locked yet. Mostly checking whether the role reads without extra explanation.

Weird take on a suit. Almost too heavy. Not locked yet. Mostly checking whether the role reads without extra explanation.

Retro-feeling suit. Testing older tech look mixed with Sirocco gear. Keeping this one because the silhouette might lead somewhere better.

Retro-feeling suit. Testing older tech look mixed with Sirocco gear. Keeping this one because the silhouette might lead somewhere better.

Thinking natives or long-term adapted people. The details can change later. Right now I only care if the main idea survives.

Thinking natives or long-term adapted people. The details can change later. Right now I only care if the main idea survives.

Cold-resistant suit. Built for worst conditions. Probably needs another pass, but the direction feels useful.

Cold-resistant suit. Built for worst conditions. Probably needs another pass, but the direction feels useful.

Trying a female variant. Testing how far this can go before it stops fitting the faction.

Trying a female variant. Testing how far this can go before it stops fitting the faction.

Fixer-type person. Someone who works with whatever is around. Coastal survival vibe. This may change a lot later. For now I am keeping the part that reads first.

Fixer-type person. Someone who works with whatever is around. Coastal survival vibe. This may change a lot later. For now I am keeping the part that reads first.

Older soldier. Still active but worn down. Seeing how aging changes. Mostly a shape and function test at this point.

Older soldier. Still active but worn down. Seeing how aging changes. Mostly a shape and function test at this point.

Basic hero-type idea. Someone that represents the biome in a simple way. I am not sure all of it works yet, but there is enough here to keep pushing.

Basic hero-type idea. Someone that represents the biome in a simple way. I am not sure all of it works yet, but there is enough here to keep pushing.

Starting infantry baseline. Needs to feel adaptable first. Trying to keep the useful part without overdesigning it.

Starting infantry baseline. Needs to feel adaptable first. Trying to keep the useful part without overdesigning it.

More general-purpose version of the armor. The role is clearer than the final look right now, which is enough for this stage.

More general-purpose version of the armor. The role is clearer than the final look right now, which is enough for this stage.

Heavier armor idea. Slower, more protection. Still early, but it gives me something specific to build from.

Heavier armor idea. Slower, more protection. Still early, but it gives me something specific to build from.

City defense or support armor. Not sure if it’s frontline or backup yet. Still rough, but I want to see if it belongs with the rest of the set.

City defense or support armor. Not sure if it’s frontline or backup yet. Still rough, but I want to see if it belongs with the rest of the set.

Command-level gear. Lighter, more mobile, but still distinct. Not locked yet. Mostly checking whether the role reads without extra explanation.

Command-level gear. Lighter, more mobile, but still distinct. Not locked yet. Mostly checking whether the role reads without extra explanation.

Field commander version. Bigger visor or presence, but still practical. Keeping this one because the silhouette might lead somewhere better.

Field commander version. Bigger visor or presence, but still practical. Keeping this one because the silhouette might lead somewhere better.

Top-tier wasteland unit. The details can change later. Right now I only care if the main idea survives.

Top-tier wasteland unit. The details can change later. Right now I only care if the main idea survives.