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Axtlan's Sketches - Sirocco (Vehicles)

Early Sirocco vehicle shapes. Trying hulls, narrow bodies, strange rigs, launchers, carriers, and things that might move over coasts, ice edges, or shallow water.

Some feel fast, some probably do not work yet. Mostly trying to find what cuts through wind and spray before building the vehicle families properly.

Beach run idea. Rough memory of bad terrain. Trying something that can handle unstable ground. Still rough, but I want to see if it belongs with the rest of the set.

Beach run idea. Rough memory of bad terrain. Trying something that can handle unstable ground. Still rough, but I want to see if it belongs with the rest of the set.

Weird hull shape. Maybe something that wraps or clamps. Mortars and revolvers come to mind. Not locked yet. Mostly checking whether the role reads without extra explanation.

Weird hull shape. Maybe something that wraps or clamps. Mortars and revolvers come to mind. Not locked yet. Mostly checking whether the role reads without extra explanation.

Launcher idea that hits the ground instead of forward. Minelayer? Keeping this one because the silhouette might lead somewhere better.

Launcher idea that hits the ground instead of forward. Minelayer? Keeping this one because the silhouette might lead somewhere better.

Forward attack vehicle. Opens up and fires multiple guided shots. Multiple ammunition. The details can change later. Right now I only care if the main idea survives.

Forward attack vehicle. Opens up and fires multiple guided shots. Multiple ammunition. The details can change later. Right now I only care if the main idea survives.

Heavy carrier. Something that can move other units or a lot of cargo. Probably needs another pass, but the direction feels useful.

Heavy carrier. Something that can move other units or a lot of cargo. Probably needs another pass, but the direction feels useful.

Coast-to-sea launcher. Big impact weapon, maybe anti-ship or structure. Testing how far this can go before it stops fitting the faction.

Coast-to-sea launcher. Big impact weapon, maybe anti-ship or structure. Testing how far this can go before it stops fitting the faction.

Single-ouble-triple or more barrel idea. Placement feels good. This may change a lot later. For now I am keeping the part that reads first.

Single-ouble-triple or more barrel idea. Placement feels good. This may change a lot later. For now I am keeping the part that reads first.

Fast approach craft. Something like a VTOL or rush unit. Needs to be aggressive. Mostly a shape and function test at this point.

Fast approach craft. Something like a VTOL or rush unit. Needs to be aggressive. Mostly a shape and function test at this point.

Compact drop vehicle. Could deploy units or payloads quickly. I am not sure all of it works yet, but there is enough here to keep pushing.

Compact drop vehicle. Could deploy units or payloads quickly. I am not sure all of it works yet, but there is enough here to keep pushing.

All-purpose craft. Something that works in most situations. Trying to keep the useful part without overdesigning it.

All-purpose craft. Something that works in most situations. Trying to keep the useful part without overdesigning it.