Axtlan's Sketches - Sirocco Vehicles)

Shapes that could move along coasts, ice edges, and shallow water. Some feel fast. Pushing hulls, narrow bodies, odd rigs, things that look like they cut through wind and spray.

Some deas in here. Launchers, carriers, weird weapons. Just figuring out how Sirocco vehicles should feel before building them properly.

Beach run idea. Rough memory of bad terrain. Trying something that can handle unstable ground.

Beach run idea. Rough memory of bad terrain. Trying something that can handle unstable ground.

Weird hull shape. Maybe something that wraps or clamps. Mortars and revolvers come to mind.

Weird hull shape. Maybe something that wraps or clamps. Mortars and revolvers come to mind.

Launcher idea that hits the ground instead of forward. Minelayer?

Launcher idea that hits the ground instead of forward. Minelayer?

Forward attack vehicle. Opens up and fires multiple guided shots. Multiple ammunition.

Forward attack vehicle. Opens up and fires multiple guided shots. Multiple ammunition.

Heavy carrier. Something that can move other units or a lot of cargo.

Heavy carrier. Something that can move other units or a lot of cargo.

Coast-to-sea launcher. Big impact weapon, maybe anti-ship or structure.

Coast-to-sea launcher. Big impact weapon, maybe anti-ship or structure.

Single-ouble-triple or more barrel idea. Placement feels good.

Single-ouble-triple or more barrel idea. Placement feels good.

Fast approach craft. Something like a VTOL or rush unit. Needs to be aggressive.

Fast approach craft. Something like a VTOL or rush unit. Needs to be aggressive.

Compact drop vehicle. Could deploy units or payloads quickly.

Compact drop vehicle. Could deploy units or payloads quickly.

All-purpose craft. Something that works in most situations.

All-purpose craft. Something that works in most situations.