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Axtlan's Model Sheets - Sirocco (Characters)

More complete plans for the Sirocco characters. Trying to lock the stance, layered cloth, seals, fins, packs, weapons, and role differences while keeping the figures mobile.

This stage should make the gear repeatable without losing the feeling that it belongs near wind, water, ice, and unstable routes.

More complete pass on this one. Base infantry uniform for cadets and veterans. Self-sealing. Built for water and land use without carrying a full combat load. Here I was mainly locking the proportions and the parts before the final artwork.

More complete pass on this one. Base infantry uniform for cadets and veterans. Self-sealing. Built for water and land use without carrying a full combat load. Here I was mainly locking the proportions and the parts before the final artwork.

Taking this idea into a cleaner plan. Standard sailor and formal-duty wear. Unarmored service layer. Solar-textile boot seals manage humidity and water ingress. The main thing here was keeping the role clear while fixing the shape and equipment.

Taking this idea into a cleaner plan. Standard sailor and formal-duty wear. Unarmored service layer. Solar-textile boot seals manage humidity and water ingress. The main thing here was keeping the role clear while fixing the shape and equipment.

This is where the earlier idea starts to settle. Surface-to-shallow-water suit. Wider display, filtration systems, and ship interconnection support assigned task management. Still leaving room for changes, but the main construction should work now.

This is where the earlier idea starts to settle. Surface-to-shallow-water suit. Wider display, filtration systems, and ship interconnection support assigned task management. Still leaving room for changes, but the main construction should work now.

Advanced interconnection suit. Survival layer for conditions beyond normal combat wear. Extends long-range communications. This pass is mostly about proportions, construction, and making sure the design still reads before the final rendering.

Advanced interconnection suit. Survival layer for conditions beyond normal combat wear. Extends long-range communications. This pass is mostly about proportions, construction, and making sure the design still reads before the final rendering.

Female service variant. Built for high-pressure service decisions, triage, and sacrifice management when the situation collapses. This is the cleaner handoff toward 3D.

Female service variant. Built for high-pressure service decisions, triage, and sacrifice management when the situation collapses. This is the cleaner handoff toward 3D.

A more controlled pass on the same idea. Upper-class civic command layer. Worn by Sirocco society's planning and loss-mitigation elite. Highest-grade solar-textile implementation. The silhouette and main parts should now be clear enough to reuse later.

A more controlled pass on the same idea. Upper-class civic command layer. Worn by Sirocco society's planning and loss-mitigation elite. Highest-grade solar-textile implementation. The silhouette and main parts should now be clear enough to reuse later.

Serviceer labor body. Built from prisoners or captured combatants through lobotomy and implants. Continuous-use labor asset for front-line and civilian service. This model pass is mainly about the silhouette and scale.

Serviceer labor body. Built from prisoners or captured combatants through lobotomy and implants. Continuous-use labor asset for front-line and civilian service. This model pass is mainly about the silhouette and scale.

Combat veteran layer. Hundreds-of-battles profile. Built for preparation, retaliation, and direct pressure. Highly regarded hero status. Here I was checking what needed to stay fixed and what could still change before the final artwork.

Combat veteran layer. Hundreds-of-battles profile. Built for preparation, retaliation, and direct pressure. Highly regarded hero status. Here I was checking what needed to stay fixed and what could still change before the final artwork.

More complete pass on this one. Cadet infiltration layer. Internal territory management, commando work, deep-cover operations, and the espionage branch. Here I was mainly locking the proportions and the parts before the final artwork.

More complete pass on this one. Cadet infiltration layer. Internal territory management, commando work, deep-cover operations, and the espionage branch. Here I was mainly locking the proportions and the parts before the final artwork.

Taking this idea into a cleaner plan. Pilot suit. Basic survival systems and combat solar tech. Can dock into other armor types and approved driver seats. The main thing here was keeping the role clear while fixing the shape and equipment.

Taking this idea into a cleaner plan. Pilot suit. Basic survival systems and combat solar tech. Can dock into other armor types and approved driver seats. The main thing here was keeping the role clear while fixing the shape and equipment.

This is where the earlier idea starts to settle. Main combat suit. Standard fighting version with integrated armor support systems. Still leaving room for changes, but the main construction should work now.

This is where the earlier idea starts to settle. Main combat suit. Standard fighting version with integrated armor support systems. Still leaving room for changes, but the main construction should work now.

Model sheet version. Heavy armor Mk I. Focused on higher solar absorption, management, and system use. Advanced targeting resists solar-band interference while keeping mobility.

Model sheet version. Heavy armor Mk I. Focused on higher solar absorption, management, and system use. Advanced targeting resists solar-band interference while keeping mobility.

Heavy armor Mk II. Coast-operations version with stronger communications, targeting, interconnection, and data-sync systems. Also used for rescue and medical work. This model pass is mainly about the silhouette and scale.

Heavy armor Mk II. Coast-operations version with stronger communications, targeting, interconnection, and data-sync systems. Also used for rescue and medical work. This model pass is mainly about the silhouette and scale.

Taking it into the model stage. Field command armor. Prioritizes signal retention and coordination with other armor and support systems. Built for higher accuracy under standard solar-band conditions. Perception-boost chemicals assist tasks.

Taking it into the model stage. Field command armor. Prioritizes signal retention and coordination with other armor and support systems. Built for higher accuracy under standard solar-band conditions. Perception-boost chemicals assist tasks.

Band-infiltration command armor. Specialized for behind-enemy-lines work inside Solar's band. Maintains a clearer view with low interference and reduced detectability. I kept this focused on the parts that need to read in 3D.

Band-infiltration command armor. Specialized for behind-enemy-lines work inside Solar's band. Maintains a clearer view with low interference and reduced detectability. I kept this focused on the parts that need to read in 3D.

Taking it into the model stage. Cyberhound unit. Modified-brain war beast used for rescue, coastal charge support, and messenger duty. High speed on land and water, resistant to Arctic freeze.

Taking it into the model stage. Cyberhound unit. Modified-brain war beast used for rescue, coastal charge support, and messenger duty. High speed on land and water, resistant to Arctic freeze.