Axtlan's Sketches - Rats (Vehicles)

Early Rats vehicle ideas. Gun trucks, harvest rigs, sonic carriers, old aircraft, repurposed boats, city machines, and whatever else can still move through the ruins.

Mostly testing vehicle types and jobs here. The shapes can be crooked and overloaded, but the purpose should already be visible: transport, salvage, harassment, street pressure, or brute-force entry.

Small gun-truck type. Triple grenade launchers on top. Junk-yard body with enough reinforcement to stay active under real use.

Small gun-truck type. Triple grenade launchers on top. Junk-yard body with enough reinforcement to stay active under real use.

Missile van. Frontal guidance hidden in the top panel. Backward-fired missiles curve into trajectory after launch.

Missile van. Frontal guidance hidden in the top panel. Backward-fired missiles curve into trajectory after launch.

Ramming van. Built to clear roads by impact. Keeping this one because the silhouette might lead somewhere better.

Ramming van. Built to clear roads by impact. Keeping this one because the silhouette might lead somewhere better.

Microwave cannon truck. Urban disruption platform with civilian-utility camouflage. The details can change later. Right now I only care if the main idea survives.

Microwave cannon truck. Urban disruption platform with civilian-utility camouflage. The details can change later. Right now I only care if the main idea survives.

Collector harvester. Junk recovery and field repair vehicle. Probably needs another pass, but the direction feels useful.

Collector harvester. Junk recovery and field repair vehicle. Probably needs another pass, but the direction feels useful.

Four-barrel launcher. Scrap-missile saturation platform. Testing how far this can go before it stops fitting the faction.

Four-barrel launcher. Scrap-missile saturation platform. Testing how far this can go before it stops fitting the faction.

High-tech Cult sonic weapon vehicle. This may change a lot later. For now I am keeping the part that reads first.

High-tech Cult sonic weapon vehicle. This may change a lot later. For now I am keeping the part that reads first.

Mechadmin. IT-force city mecha and main heavy administrative walker. Mostly a shape and function test at this point.

Mechadmin. IT-force city mecha and main heavy administrative walker. Mostly a shape and function test at this point.

All-purpose suicide and propaganda drone. I am not sure all of it works yet, but there is enough here to keep pushing.

All-purpose suicide and propaganda drone. I am not sure all of it works yet, but there is enough here to keep pushing.

Ancient repurposed fighter jet. Old frame, new components, updated weapon role. Trying to keep the useful part without overdesigning it.

Ancient repurposed fighter jet. Old frame, new components, updated weapon role. Trying to keep the useful part without overdesigning it.

Ancient bomber redesign. Larger conversion with newer payload systems. The role is clearer than the final look right now, which is enough for this stage.

Ancient bomber redesign. Larger conversion with newer payload systems. The role is clearer than the final look right now, which is enough for this stage.

Repurposed a yacht as a vessel of war. Rockets or guns. Maybe make it into several variants. Still early, but it gives me something specific to build from.

Repurposed a yacht as a vessel of war. Rockets or guns. Maybe make it into several variants. Still early, but it gives me something specific to build from.

Super-yacht turned cruiser. Heavy cannon excess as a mobile status and force projection. Still rough, but I want to see if it belongs with the rest of the set.

Super-yacht turned cruiser. Heavy cannon excess as a mobile status and force projection. Still rough, but I want to see if it belongs with the rest of the set.