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Axtlan's Model Sheets - Rats (Buildings)

More complete plans for the Rats structures. Trying to lock the main mass, stacked modules, signs, cables, scaffolds, and guarded machines without cleaning the ruins away.

The building should read as overloaded infrastructure first, then reveal the weapon, relay, depot, processing system, or cult function inside it. This stage is about making that construction repeatable.

More complete pass on this one. High-Cult rotary battery. Fast-delivery internal weapon modules adapted for rapid devastation. Here I was mainly locking the proportions and the parts before the final artwork.

More complete pass on this one. High-Cult rotary battery. Fast-delivery internal weapon modules adapted for rapid devastation. Here I was mainly locking the proportions and the parts before the final artwork.

Model pass. Sonic deterrent tower. Microwave solution driven from the sky to the target surface. Collapses vehicles and crews without countermeasure cover. Checking what still needs to work in 3D.

Model pass. Sonic deterrent tower. Microwave solution driven from the sky to the target surface. Collapses vehicles and crews without countermeasure cover. Checking what still needs to work in 3D.

This is where the earlier idea starts to settle. Surveillance and hypnotic network node. Distributed across wide districts to alter sense, thought, and system access. Still leaving room for changes, but the main construction should work now.

This is where the earlier idea starts to settle. Surveillance and hypnotic network node. Distributed across wide districts to alter sense, thought, and system access. Still leaving room for changes, but the main construction should work now.

Recruitment housing block. Repurposed apartment complex used for selection, intake, and Low Cult street recruitment. This pass is mostly about proportions, construction, and making sure the design still reads before the final rendering.

Recruitment housing block. Repurposed apartment complex used for selection, intake, and Low Cult street recruitment. This pass is mostly about proportions, construction, and making sure the design still reads before the final rendering.

Mechanisation trial pyramid. High Cult filtering complex for combat sacrifice, selection, and conversion into mechanised service. This is the cleaner handoff toward 3D.

Mechanisation trial pyramid. High Cult filtering complex for combat sacrifice, selection, and conversion into mechanised service. This is the cleaner handoff toward 3D.

A more controlled pass on the same idea. Processing plant. Civil delivery-and-reward center managed by Low Cult administrators and frontline recruiters. The silhouette and main parts should now be clear enough to reuse later.

A more controlled pass on the same idea. Processing plant. Civil delivery-and-reward center managed by Low Cult administrators and frontline recruiters. The silhouette and main parts should now be clear enough to reuse later.

Common power building. Converts local feed into a standard band shared across Rat territory. Also serves as a local governing post. This model pass is mainly about the silhouette and scale.

Common power building. Converts local feed into a standard band shared across Rat territory. Also serves as a local governing post. This model pass is mainly about the silhouette and scale.

High Cult distortion plant. Solar-converted volatile technology that overloads perception and conceptual processing in exposed populations. Here I was checking what needed to stay fixed and what could still change before the final artwork.

High Cult distortion plant. Solar-converted volatile technology that overloads perception and conceptual processing in exposed populations. Here I was checking what needed to stay fixed and what could still change before the final artwork.

More complete pass on this one. Prismatic band scanner. Color beacon and reporting generator for territory-wide solar-band observation. Here I was mainly locking the proportions and the parts before the final artwork.

More complete pass on this one. Prismatic band scanner. Color beacon and reporting generator for territory-wide solar-band observation. Here I was mainly locking the proportions and the parts before the final artwork.

Taking this idea into a cleaner plan. Low-Cult radar scanner. Scrap-built communications and organization booster deployed throughout occupied cities. The main thing here was keeping the role clear while fixing the shape and equipment.

Taking this idea into a cleaner plan. Low-Cult radar scanner. Scrap-built communications and organization booster deployed throughout occupied cities. The main thing here was keeping the role clear while fixing the shape and equipment.

This is where the earlier idea starts to settle. Long-range surveillance extender. Rooftop or scraper-mounted detection mast that flags active technology across the zone. Still leaving room for changes, but the main construction should work now.

This is where the earlier idea starts to settle. Long-range surveillance extender. Rooftop or scraper-mounted detection mast that flags active technology across the zone. Still leaving room for changes, but the main construction should work now.

Garage repair hub. Urban service yard for repair, trade, and civilian support inside Rat territory. This pass is mostly about proportions, construction, and making sure the design still reads before the final rendering.

Garage repair hub. Urban service yard for repair, trade, and civilian support inside Rat territory. This pass is mostly about proportions, construction, and making sure the design still reads before the final rendering.

Vehicle assembly complex. An industrial framework dedicated to front-line vehicle construction and guarded logistics. This model pass is mainly about the silhouette and scale.

Vehicle assembly complex. An industrial framework dedicated to front-line vehicle construction and guarded logistics. This model pass is mainly about the silhouette and scale.

A more controlled pass on the same idea. Drone helipad yard. Scrap-adapted landing site for drone swarms, service runs, and repurposed civilian craft. The silhouette and main parts should now be clear enough to reuse later.

A more controlled pass on the same idea. Drone helipad yard. Scrap-adapted landing site for drone swarms, service runs, and repurposed civilian craft. The silhouette and main parts should now be clear enough to reuse later.

Working this into a repeatable model plan. Airport complex. Hilltop or coastal airstrip station built around service, communications, and combat flight support. Not final yet, but the scale, stance, and equipment should stop moving around so much.

Working this into a repeatable model plan. Airport complex. Hilltop or coastal airstrip station built around service, communications, and combat flight support. Not final yet, but the scale, stance, and equipment should stop moving around so much.

Naval computer hub. High Cult-controlled station for repairing and directing adapted vessels of unknown lost designs. Here I was checking what needed to stay fixed and what could still change before the final artwork.

Naval computer hub. High Cult-controlled station for repairing and directing adapted vessels of unknown lost designs. Here I was checking what needed to stay fixed and what could still change before the final artwork.

More complete pass on this one. Organisation headquarters. Administrative apex of the Low Cult and command center for Rat forces. Here I was mainly locking the proportions and the parts before the final artwork.

More complete pass on this one. Organisation headquarters. Administrative apex of the Low Cult and command center for Rat forces. Here I was mainly locking the proportions and the parts before the final artwork.

Taking this idea into a cleaner plan. Cult tower. A restricted sacrificial site used to open a breach into dimensional space. The main thing here was keeping the role clear while fixing the shape and equipment.

Taking this idea into a cleaner plan. Cult tower. A restricted sacrificial site used to open a breach into dimensional space. The main thing here was keeping the role clear while fixing the shape and equipment.