Axtlan's Sketches - Sirocco (Buildings)

Platforms, towers, factories, weird energy things, nothing fully makes sense yet.

Coastal setups, elevated stuff, things that feel exposed, built to deal with wind, water, and constant movement. Some ideas lean into function, others are just “what if this existed here.”

A few of these might become actual locations or systems later.

Rough idea of a sea-facing turret. Like a staring eye rather than a gun. It should track things over the water.

Rough idea of a sea-facing turret. Like a staring eye rather than a gun. It should track things over the water.

Something that spins. Maybe a rotating launcher or energy ring. Not sure what it fires yet.

Something that spins. Maybe a rotating launcher or energy ring. Not sure what it fires yet.

Pillar setup that charges from the suns. Could be defense, could be power. .

Pillar setup that charges from the suns. Could be defense, could be power. .

Mirror shapes. Solars catchers or reflective panels.

Mirror shapes. Solars catchers or reflective panels.

All-direction power idea. Something that pulls energy from everywhere, not just one side.

All-direction power idea. Something that pulls energy from everywhere, not just one side.

A coastal vehicle spot. Maybe assembly or repair. Bigger than the rest, more grounded.

A coastal vehicle spot. Maybe assembly or repair. Bigger than the rest, more grounded.

Basic infantry building shape. Just blocking out something small that could house units.

Basic infantry building shape. Just blocking out something small that could house units.

Big thrower. Catapult-type thing, but scaled up. Not sure if it’s physical or energy-based yet. Maybe chemical?

Big thrower. Catapult-type thing, but scaled up. Not sure if it’s physical or energy-based yet. Maybe chemical?

Energy storage turned weapon. Like a battery that can dump everything at once. Thermal?

Energy storage turned weapon. Like a battery that can dump everything at once. Thermal?

Coastal drop zone for resources. Somewhere things get dumped, sorted, maybe refined.

Coastal drop zone for resources. Somewhere things get dumped, sorted, maybe refined.

Forward storage. Temporary holding before stuff moves again. More like a node.

Forward storage. Temporary holding before stuff moves again. More like a node.

Trying a hangar shape. Airstrip idea, but still empty.

Trying a hangar shape. Airstrip idea, but still empty.

Helipad sketch. Should fit Sirocco light, exposed, easy in and out.

Helipad sketch. Should fit Sirocco light, exposed, easy in and out.

Central tech thing. Maybe a core or control unit. Thought of it like a pulsing eye.

Central tech thing. Maybe a core or control unit. Thought of it like a pulsing eye.

Smaller node version of the above. Could extend systems or act as outposts.

Smaller node version of the above. Could extend systems or act as outposts.

Chunky coastal fort idea. Thinking assembly inside, but not sure.

Chunky coastal fort idea. Thinking assembly inside, but not sure.

An arm or a ring that fixes or takes apart machines. Walk around it, and it does the work. The idea of automated repair.

An arm or a ring that fixes or takes apart machines. Walk around it, and it does the work. The idea of automated repair.

Naval yard pass. More cranes and structure. Maybe something older still in use, with newer bits added on.

Naval yard pass. More cranes and structure. Maybe something older still in use, with newer bits added on.