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Axtlan's Sketches - Sirocco (Buildings)

Early Sirocco building ideas. Platforms, towers, factories, energy systems, coastal supports, and exposed structures built around wind, water, and constant movement.

Some make sense already and some are still just “what if this existed here.” Mostly trying to find which shapes could become real locations or systems later.

Rough idea of a sea-facing turret. Like a staring eye rather than a gun. It should track things over the water.

Rough idea of a sea-facing turret. Like a staring eye rather than a gun. It should track things over the water.

Something that spins. Maybe a rotating launcher or energy ring. Not sure what it fires yet. Not locked yet. Mostly checking whether the role reads without extra explanation.

Something that spins. Maybe a rotating launcher or energy ring. Not sure what it fires yet. Not locked yet. Mostly checking whether the role reads without extra explanation.

Pillar setup that charges from the suns. Could be defense, could be power. . Keeping this one because the silhouette might lead somewhere better.

Pillar setup that charges from the suns. Could be defense, could be power. . Keeping this one because the silhouette might lead somewhere better.

Mirror shapes. Solars catchers or reflective panels. The details can change later. Right now I only care if the main idea survives.

Mirror shapes. Solars catchers or reflective panels. The details can change later. Right now I only care if the main idea survives.

All-direction power idea. Something that pulls energy from everywhere, not just one side. Probably needs another pass, but the direction feels useful.

All-direction power idea. Something that pulls energy from everywhere, not just one side. Probably needs another pass, but the direction feels useful.

Basic infantry building shape. Just blocking out something small that could house units. Testing how far this can go before it stops fitting the faction.

Basic infantry building shape. Just blocking out something small that could house units. Testing how far this can go before it stops fitting the faction.

Chunky coastal fort idea. Thinking assembly inside, but not sure. This may change a lot later. For now I am keeping the part that reads first.

Chunky coastal fort idea. Thinking assembly inside, but not sure. This may change a lot later. For now I am keeping the part that reads first.

Coastal drop zone for resources. Somewhere things get dumped, sorted, maybe refined. Mostly a shape and function test at this point.

Coastal drop zone for resources. Somewhere things get dumped, sorted, maybe refined. Mostly a shape and function test at this point.

Forward storage. Temporary holding before stuff moves again. More like a node. I am not sure all of it works yet, but there is enough here to keep pushing.

Forward storage. Temporary holding before stuff moves again. More like a node. I am not sure all of it works yet, but there is enough here to keep pushing.

A coastal vehicle spot. Maybe assembly or repair. Bigger than the rest, more grounded. Trying to keep the useful part without overdesigning it.

A coastal vehicle spot. Maybe assembly or repair. Bigger than the rest, more grounded. Trying to keep the useful part without overdesigning it.

An arm or a ring that fixes or takes apart machines. Walk around it, and it does the work. The idea of automated repair.

An arm or a ring that fixes or takes apart machines. Walk around it, and it does the work. The idea of automated repair.

Central tech thing. Maybe a core or control unit. Thought of it like a pulsing eye. Still early, but it gives me something specific to build from.

Central tech thing. Maybe a core or control unit. Thought of it like a pulsing eye. Still early, but it gives me something specific to build from.

Smaller node version of the above. Could extend systems or act as outposts. Still rough, but I want to see if it belongs with the rest of the set.

Smaller node version of the above. Could extend systems or act as outposts. Still rough, but I want to see if it belongs with the rest of the set.

Helipad sketch. Should fit Sirocco light, exposed, easy in and out. Not locked yet. Mostly checking whether the role reads without extra explanation.

Helipad sketch. Should fit Sirocco light, exposed, easy in and out. Not locked yet. Mostly checking whether the role reads without extra explanation.

Trying a hangar shape. Airstrip idea, but still empty. Keeping this one because the silhouette might lead somewhere better.

Trying a hangar shape. Airstrip idea, but still empty. Keeping this one because the silhouette might lead somewhere better.

Naval yard pass. More cranes and structure. Maybe something older still in use, with newer bits added on.

Naval yard pass. More cranes and structure. Maybe something older still in use, with newer bits added on.

Energy storage turned weapon. Like a battery that can dump everything at once. Thermal? Probably needs another pass, but the direction feels useful.

Energy storage turned weapon. Like a battery that can dump everything at once. Thermal? Probably needs another pass, but the direction feels useful.

Big thrower. Catapult-type thing, but scaled up. Not sure if it’s physical or energy-based yet. Maybe chemical?

Big thrower. Catapult-type thing, but scaled up. Not sure if it’s physical or energy-based yet. Maybe chemical?