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Axtlan's Model Sheets - Sirocco (Buildings)

More complete plans for the Sirocco structures. Trying to lock the towers, decks, supports, antennas, canopies, and service areas while keeping the buildings light enough for the coast.

This stage is about making the structures repeatable and believable around tides, crosswind, freezing, and changing water levels before taking them further.

More complete pass on this one. Navigation beacon combined with area defense and shelter. Serves regional guidance, local protection, and emergency cover. Here I was mainly locking the proportions and the parts before the final artwork.

More complete pass on this one. Navigation beacon combined with area defense and shelter. Serves regional guidance, local protection, and emergency cover. Here I was mainly locking the proportions and the parts before the final artwork.

Taking this idea into a cleaner plan. Magnetic projectile turret. Spinning charge system built to throw projectiles and intercept incoming fire. The main thing here was keeping the role clear while fixing the shape and equipment.

Taking this idea into a cleaner plan. Magnetic projectile turret. Spinning charge system built to throw projectiles and intercept incoming fire. The main thing here was keeping the role clear while fixing the shape and equipment.

This is where the earlier idea starts to settle. Thermal piercing ray. Built to break enemies behind frozen cover by driving concentrated heat through the target line. Still leaving room for changes, but the main construction should work now.

This is where the earlier idea starts to settle. Thermal piercing ray. Built to break enemies behind frozen cover by driving concentrated heat through the target line. Still leaving room for changes, but the main construction should work now.

Administrative outpost. Provisional local authority with its own power, communications, and defense. This pass is mostly about proportions, construction, and making sure the design still reads before the final rendering.

Administrative outpost. Provisional local authority with its own power, communications, and defense. This pass is mostly about proportions, construction, and making sure the design still reads before the final rendering.

Modular power plant based on adjustable solar-band absorption. Built as single units or grouped modules connected by cable infrastructure. This is the cleaner handoff toward 3D.

Modular power plant based on adjustable solar-band absorption. Built as single units or grouped modules connected by cable infrastructure. This is the cleaner handoff toward 3D.

A more controlled pass on the same idea. Advanced power solution for cities and large complexes. Full-coverage output, high reliability, and permanent service role. The silhouette and main parts should now be clear enough to reuse later.

A more controlled pass on the same idea. Advanced power solution for cities and large complexes. Full-coverage output, high reliability, and permanent service role. The silhouette and main parts should now be clear enough to reuse later.

Working this into a repeatable model plan. Habitation and administrative module for the military and their recruits. Fast to build and easy to expand. Not final yet, but the scale, stance, and equipment should stop moving around so much.

Working this into a repeatable model plan. Habitation and administrative module for the military and their recruits. Fast to build and easy to expand. Not final yet, but the scale, stance, and equipment should stop moving around so much.

Restored Sirocco anchor structures. Ancient fortresses returned to use as regional support and recovery points. Here I was checking what needed to stay fixed and what could still change before the final artwork.

Restored Sirocco anchor structures. Ancient fortresses returned to use as regional support and recovery points. Here I was checking what needed to stay fixed and what could still change before the final artwork.

More complete pass on this one. Resource processing plant. Civilian-supported industrial structure built for regular maintenance and local continuity. Here I was mainly locking the proportions and the parts before the final artwork.

More complete pass on this one. Resource processing plant. Civilian-supported industrial structure built for regular maintenance and local continuity. Here I was mainly locking the proportions and the parts before the final artwork.

Taking this idea into a cleaner plan. Logistical depot. Built for transport, deliveries, storage, and route support. The main thing here was keeping the role clear while fixing the shape and equipment.

Taking this idea into a cleaner plan. Logistical depot. Built for transport, deliveries, storage, and route support. The main thing here was keeping the role clear while fixing the shape and equipment.

Weapons factory. Production complex is defined as a building type rather than one fixed module. Coastal industrial language stays present in the design. This is the cleaner handoff toward 3D.

Weapons factory. Production complex is defined as a building type rather than one fixed module. Coastal industrial language stays present in the design. This is the cleaner handoff toward 3D.

Mechanical utility platform. Automates repair work, upgrades, and kit changes. This pass is mostly about proportions, construction, and making sure the design still reads before the final rendering.

Mechanical utility platform. Automates repair work, upgrades, and kit changes. This pass is mostly about proportions, construction, and making sure the design still reads before the final rendering.

Cleaning this one up without pushing it all the way to the final piece. Supercomputer node and astrological calculator. Remote communications extension for the wider system. Trying to keep the useful parts and remove anything that was only sketch noise.

Cleaning this one up without pushing it all the way to the final piece. Supercomputer node and astrological calculator. Remote communications extension for the wider system. Trying to keep the useful parts and remove anything that was only sketch noise.

A more controlled pass on the same idea. Major node complex. Larger, more stable, and more capable version of the remote support network. The silhouette and main parts should now be clear enough to reuse later.

A more controlled pass on the same idea. Major node complex. Larger, more stable, and more capable version of the remote support network. The silhouette and main parts should now be clear enough to reuse later.

Working this into a repeatable model plan. Helipad platform. Built for rapid deployment, repair, and storage of the required flight technology. Not final yet, but the scale, stance, and equipment should stop moving around so much.

Working this into a repeatable model plan. Helipad platform. Built for rapid deployment, repair, and storage of the required flight technology. Not final yet, but the scale, stance, and equipment should stop moving around so much.

Runway service yard. Rearms, produces, and maintains aircraft without becoming a rigid permanent block. Here I was checking what needed to stay fixed and what could still change before the final artwork.

Runway service yard. Rearms, produces, and maintains aircraft without becoming a rigid permanent block. Here I was checking what needed to stay fixed and what could still change before the final artwork.

More complete pass on this one. High-technology naval shipyard. The main ship-support module is inside the large coastal complexes that sustain Sirocco mobility. Here I was mainly locking the proportions and the parts before the final artwork.

More complete pass on this one. High-technology naval shipyard. The main ship-support module is inside the large coastal complexes that sustain Sirocco mobility. Here I was mainly locking the proportions and the parts before the final artwork.

Taking this idea into a cleaner plan. Thermal solar-boosted energy accumulator. Heavy support technology with high output and specialized combat application. The main thing here was keeping the role clear while fixing the shape and equipment.

Taking this idea into a cleaner plan. Thermal solar-boosted energy accumulator. Heavy support technology with high output and specialized combat application. The main thing here was keeping the role clear while fixing the shape and equipment.

Chemical warfare catapult. Long-range launcher for oversized canisters built to cripple hostile population centers and front-line resistance. This model pass is mainly about the silhouette and scale.

Chemical warfare catapult. Long-range launcher for oversized canisters built to cripple hostile population centers and front-line resistance. This model pass is mainly about the silhouette and scale.