Axtlan's Sketches - Rats (Buildings)

Rats spaces grow inside ruins before anything locks in. Most of this is stacking broken pieces together, old buildings, signage, towers, cables, seeing what is believable as something reused instead of built clean.

Nothing is really “designed” from scratch here. It’s more about taking what’s already there and pushing it into something functional. Some sketches lean into power, some into storage, some into weird cult-tech centers, but all of them should be stitched together rather than planned.

There’s already bits of logic showing up, energy hubs, relay towers, scrap processing, recruitment spaces. Just testing how Rats occupy space and turn decay into systems.

Early idea pass. Trying to figure out direction for Rats structures.

Early idea pass. Trying to figure out direction for Rats structures.

Sound or signal idea. Could become a faction-wide identifier. Testing utility + identity.

Sound or signal idea. Could become a faction-wide identifier. Testing utility + identity.

Spinning defense concept borrowed from other factions. Needs to feel more improvised.

Spinning defense concept borrowed from other factions. Needs to feel more improvised.

Repurposed a building as a power plant. Old structure with new systems forced inside.

Repurposed a building as a power plant. Old structure with new systems forced inside.

More advanced power setup. Still built from scraps but pushing higher output.

More advanced power setup. Still built from scraps but pushing higher output.

Garbage-rich zone. Storage or sorting. Like a core part of Rats economy.

Garbage-rich zone. Storage or sorting. Like a core part of Rats economy.

Energy nexus idea. Solar or multi-source intake feeding a central system.

Energy nexus idea. Solar or multi-source intake feeding a central system.

Tech center. Too organized.

Tech center. Too organized.

Communication tower. Antennas, dishes, signals. Should feel messy and overloaded.

Communication tower. Antennas, dishes, signals. Should feel messy and overloaded.

Old factory reused as a garage. Large-scale repair and modification space.

Old factory reused as a garage. Large-scale repair and modification space.

Small garage. Light production or repairs. Lower tier structure.

Small garage. Light production or repairs. Lower tier structure.

Population hub. Civilian-heavy, disorganized space. Needs density.

Population hub. Civilian-heavy, disorganized space. Needs density.

Recruitment or cult housing. More structured than usual Rats spaces.

Recruitment or cult housing. More structured than usual Rats spaces.

Helipad delivery building. Functional but should feel improvised.

Helipad delivery building. Functional but should feel improvised.

Repurposed airport. Large-scale reuse of old infrastructure.

Repurposed airport. Large-scale reuse of old infrastructure.

Superweapon idea. Black-hole or unknown tech. Needs stronger identity.

Superweapon idea. Black-hole or unknown tech. Needs stronger identity.

Capital building. Central authority or symbolic core.

Capital building. Central authority or symbolic core.

Naval super-pen. Safe zone for ships. Needs breakdown.

Naval super-pen. Safe zone for ships. Needs breakdown.