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Axtlan's Sketches - Rats (Buildings)

Trying to see how Rats occupy ruins before the structures are locked in. Stacking broken buildings, signs, towers, cables, and old infrastructure to find what feels reused instead of newly built.

Some ideas lean toward power, storage, recruitment, processing, or stranger cult machinery. Mostly testing how decay gets turned into a working system.

Early idea pass. Trying to figure out direction for Rats structures. Still rough, but I want to see if it belongs with the rest of the set.

Early idea pass. Trying to figure out direction for Rats structures. Still rough, but I want to see if it belongs with the rest of the set.

Sound or signal idea. Could become a faction-wide identifier. Testing utility + identity. Not locked yet. Mostly checking whether the role reads without extra explanation.

Sound or signal idea. Could become a faction-wide identifier. Testing utility + identity. Not locked yet. Mostly checking whether the role reads without extra explanation.

Spinning defense concept borrowed from other factions. Needs to feel more improvised. Keeping this one because the silhouette might lead somewhere better.

Spinning defense concept borrowed from other factions. Needs to feel more improvised. Keeping this one because the silhouette might lead somewhere better.

Population hub. Civilian-heavy, disorganized space. Needs density. The details can change later. Right now I only care if the main idea survives.

Population hub. Civilian-heavy, disorganized space. Needs density. The details can change later. Right now I only care if the main idea survives.

Recruitment or cult housing. More structured than usual Rats spaces. Probably needs another pass, but the direction feels useful.

Recruitment or cult housing. More structured than usual Rats spaces. Probably needs another pass, but the direction feels useful.

Garbage-rich zone. Storage or sorting. Like a core part of Rats economy. Testing how far this can go before it stops fitting the faction.

Garbage-rich zone. Storage or sorting. Like a core part of Rats economy. Testing how far this can go before it stops fitting the faction.

Repurposed a building as a power plant. Old structure with new systems forced inside. This may change a lot later. For now I am keeping the part that reads first.

Repurposed a building as a power plant. Old structure with new systems forced inside. This may change a lot later. For now I am keeping the part that reads first.

More advanced power setup. Still built from scraps but pushing higher output. Mostly a shape and function test at this point.

More advanced power setup. Still built from scraps but pushing higher output. Mostly a shape and function test at this point.

Energy nexus idea. Solar or multi-source intake feeding a central system. I am not sure all of it works yet, but there is enough here to keep pushing.

Energy nexus idea. Solar or multi-source intake feeding a central system. I am not sure all of it works yet, but there is enough here to keep pushing.

Tech center. To organize. Trying to keep the useful part without overdesigning it.

Tech center. To organize. Trying to keep the useful part without overdesigning it.

Communication tower. Antennas, dishes, signals. Should feel messy and overloaded. The role is clearer than the final look right now, which is enough for this stage.

Communication tower. Antennas, dishes, signals. Should feel messy and overloaded. The role is clearer than the final look right now, which is enough for this stage.

Small garage. Light production or repairs. Lower tier structure. Still early, but it gives me something specific to build from.

Small garage. Light production or repairs. Lower tier structure. Still early, but it gives me something specific to build from.

Old factory reused as a garage. Large-scale repair and modification space. Still rough, but I want to see if it belongs with the rest of the set.

Old factory reused as a garage. Large-scale repair and modification space. Still rough, but I want to see if it belongs with the rest of the set.

Helipad delivery building. Functional but should feel improvised. Not locked yet. Mostly checking whether the role reads without extra explanation.

Helipad delivery building. Functional but should feel improvised. Not locked yet. Mostly checking whether the role reads without extra explanation.

Repurposed airport. Large-scale reuse of old infrastructure. Keeping this one because the silhouette might lead somewhere better.

Repurposed airport. Large-scale reuse of old infrastructure. Keeping this one because the silhouette might lead somewhere better.

Naval super-pen. Safe zone for ships. Needs breakdown. The details can change later. Right now I only care if the main idea survives.

Naval super-pen. Safe zone for ships. Needs breakdown. The details can change later. Right now I only care if the main idea survives.

Capital building. Central authority or symbolic core. Probably needs another pass, but the direction feels useful.

Capital building. Central authority or symbolic core. Probably needs another pass, but the direction feels useful.

Superweapon idea. Black-hole or unknown tech. Needs stronger identity. Testing how far this can go before it stops fitting the faction.

Superweapon idea. Black-hole or unknown tech. Needs stronger identity. Testing how far this can go before it stops fitting the faction.