Rats spaces grow inside ruins before anything locks in. Most of this is stacking broken pieces together, old buildings, signage, towers, cables, seeing what is believable as something reused instead of built clean.
Nothing is really “designed” from scratch here. It’s more about taking what’s already there and pushing it into something functional. Some sketches lean into power, some into storage, some into weird cult-tech centers, but all of them should be stitched together rather than planned.
There’s already bits of logic showing up, energy hubs, relay towers, scrap processing, recruitment spaces. Just testing how Rats occupy space and turn decay into systems.