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Axtlan's Model Sheets - Rats (Characters)

More complete plans for the Rats characters. Trying to lock the body shapes, packs, straps, respirators, scrap armor, and cult hardware while keeping each role readable.

They should look assembled, not issued. The silhouettes stay cluttered, but the clutter needs a reason. This is where the early character ideas become consistent enough to use again.

High Cult cyber soldier. Rare field asset tied to hidden cult hubs across Axtlan. Apex fusion of technology and genetic compatibility. Can break platoons on its own. This model pass is mainly about the silhouette and scale.

High Cult cyber soldier. Rare field asset tied to hidden cult hubs across Axtlan. Apex fusion of technology and genetic compatibility. Can break platoons on its own. This model pass is mainly about the silhouette and scale.

Model pass. High Cult priest. Retention model for data and surveillance processing. Regenerates damage and remains operational for centuries without contact. Checking what still needs to work in 3D.

Model pass. High Cult priest. Retention model for data and surveillance processing. Regenerates damage and remains operational for centuries without contact. Checking what still needs to work in 3D.

Commando suit. Mobile stealth model for band warfare, covert movement, and coordination with expanded sensory systems and High Cult pilots. I kept this focused on the parts that need to read in 3D.

Commando suit. Mobile stealth model for band warfare, covert movement, and coordination with expanded sensory systems and High Cult pilots. I kept this focused on the parts that need to read in 3D.

Taking it into the model stage. Super-heavy front-line hulk. Network-linked processing expands range and cross-field coordination. Built to absorb punishment and hold ground.

Taking it into the model stage. Super-heavy front-line hulk. Network-linked processing expands range and cross-field coordination. Built to absorb punishment and hold ground.

Low-tech battlesuit. Used where detection and communications have to be interrupted. Interface shell for controlled contact between High Cult and Low Cult. This is the cleaner handoff toward 3D.

Low-tech battlesuit. Used where detection and communications have to be interrupted. Interface shell for controlled contact between High Cult and Low Cult. This is the cleaner handoff toward 3D.

Model sheet version. High Cult commander model. Successful transition subject with retained human memory, advanced tactical computation, and band-interconnection strategy control.

Model sheet version. High Cult commander model. Successful transition subject with retained human memory, advanced tactical computation, and band-interconnection strategy control.

Working this into a repeatable model plan. P3-SAK hound. Autonomous interconnection beast built for enforcement, pursuit, and self-sufficient attack routines. Not final yet, but the scale, stance, and equipment should stop moving around so much.

Working this into a repeatable model plan. P3-SAK hound. Autonomous interconnection beast built for enforcement, pursuit, and self-sufficient attack routines. Not final yet, but the scale, stance, and equipment should stop moving around so much.

Low Cult recruit. Intake uniform issued before culling training, hazardous service, or suicide assignments. Here I was checking what needed to stay fixed and what could still change before the final artwork.

Low Cult recruit. Intake uniform issued before culling training, hazardous service, or suicide assignments. Here I was checking what needed to stay fixed and what could still change before the final artwork.

More complete pass on this one. Female Low Cult recruit. Same missions, same pay, same selection pressure, different service uniform. Here I was mainly locking the proportions and the parts before the final artwork.

More complete pass on this one. Female Low Cult recruit. Same missions, same pay, same selection pressure, different service uniform. Here I was mainly locking the proportions and the parts before the final artwork.

Taking this idea into a cleaner plan. Accounted manager. Former foot soldier promoted into installation oversight, maintenance authority, and controlled corporate rank. The main thing here was keeping the role clear while fixing the shape and equipment.

Taking this idea into a cleaner plan. Accounted manager. Former foot soldier promoted into installation oversight, maintenance authority, and controlled corporate rank. The main thing here was keeping the role clear while fixing the shape and equipment.

This is where the earlier idea starts to settle. Accounted logistics variant. Cleanup and facilities-operations track. Lifetime post tied to utility and internal support work. Still leaving room for changes, but the main construction should work now.

This is where the earlier idea starts to settle. Accounted logistics variant. Cleanup and facilities-operations track. Lifetime post tied to utility and internal support work. Still leaving room for changes, but the main construction should work now.

Uncoerced civilian. Majority-population type across Rat megacities. Status and complexity vary by district and survival value. This pass is mostly about proportions, construction, and making sure the design still reads before the final rendering.

Uncoerced civilian. Majority-population type across Rat megacities. Status and complexity vary by district and survival value. This pass is mostly about proportions, construction, and making sure the design still reads before the final rendering.

Civilian gang contractor. Experienced urban survivor selling services to the Low Cult in exchange for non-hostile treatment. This model pass is mainly about the silhouette and scale.

Civilian gang contractor. Experienced urban survivor selling services to the Low Cult in exchange for non-hostile treatment. This model pass is mainly about the silhouette and scale.

A more controlled pass on the same idea. Hypnotic urban operative. Human flesh retained, selfhood removed. Backbone asset for invisible city operations and managed public normality. The silhouette and main parts should now be clear enough to reuse later.

A more controlled pass on the same idea. Hypnotic urban operative. Human flesh retained, selfhood removed. Backbone asset for invisible city operations and managed public normality. The silhouette and main parts should now be clear enough to reuse later.

Top-management executive. Enhanced director tier with High Cult databanks, chemical refinement, and deep administrative access. I kept this focused on the parts that need to read in 3D.

Top-management executive. Enhanced director tier with High Cult databanks, chemical refinement, and deep administrative access. I kept this focused on the parts that need to read in 3D.

High Cult administrator. Logical manager of IT, Internal Torment systems. Selected for obedience, low self-awareness, and adaptive pattern response. Here I was checking what needed to stay fixed and what could still change before the final artwork.

High Cult administrator. Logical manager of IT, Internal Torment systems. Selected for obedience, low self-awareness, and adaptive pattern response. Here I was checking what needed to stay fixed and what could still change before the final artwork.

More complete pass on this one. Independent civilian survivor. Uses every learned tactic to deflect, solve, or endure daily danger and reach places others avoid. Here I was mainly locking the proportions and the parts before the final artwork.

More complete pass on this one. Independent civilian survivor. Uses every learned tactic to deflect, solve, or endure daily danger and reach places others avoid. Here I was mainly locking the proportions and the parts before the final artwork.

Taking this idea into a cleaner plan. Unknown young male civilian. Carries unrecognized high technology emitting outside standard faction sensor reads. The main thing here was keeping the role clear while fixing the shape and equipment.

Taking this idea into a cleaner plan. Unknown young male civilian. Carries unrecognized high technology emitting outside standard faction sensor reads. The main thing here was keeping the role clear while fixing the shape and equipment.