Rat infantry are expendable crews drawn from the lower classes of a high-tech cult, swarming through loading docks, parking stacks, and data-center canyons. Their gear is improvised from office wreckage and discarded hardware: filing-drawer armor, signboard shields, cable harnesses, respirators fed by misused server parts. Silhouettes stay boxy and cluttered but purposeful, always framed by straps, packs, and corporate slogans half-buried in grime. Designs are judged on whether a cluster of figures reads at game camera distance as a chaotic but organized rat presence. Sketches remain lean: overlapping construction lines, simple values, just enough detail to separate body, kit, and totemic cult tech.
This part of the conceptualization is to bring the design sheets to a more complete model sheet plan. In the end, it serves as an architectural design choice for further concepts.