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Axtlan's Sketches - Formation (Vehicles)

Early Formation vehicle ideas. Mostly pushing weight, width, stability, and the feeling that the machine can hold ground.

Big hulls, stacked armor, wide tracks, oversized wheels, heavy turrets, repair rigs, carriers, gunboats, and air platforms. If it starts looking too fast or nimble, it probably belongs somewhere else.

Big-wheeled chassis idea. Fast for Formation but still bulky. Testing ground pressure and clearance.

Big-wheeled chassis idea. Fast for Formation but still bulky. Testing ground pressure and clearance.

Heavier long-range carrier. It should transport troops under armor. Not locked yet. Mostly checking whether the role reads without extra explanation.

Heavier long-range carrier. It should transport troops under armor. Not locked yet. Mostly checking whether the role reads without extra explanation.

Modular tank base. Attach different turrets. System idea. Keeping this one because the silhouette might lead somewhere better.

Modular tank base. Attach different turrets. System idea. Keeping this one because the silhouette might lead somewhere better.

Repair/disassembly rig. Grab-and-move function. More utilities. The details can change later. Right now I only care if the main idea survives.

Repair/disassembly rig. Grab-and-move function. More utilities. The details can change later. Right now I only care if the main idea survives.

An air platform that barely moves. Meant to sit and hold. Probably needs another pass, but the direction feels useful.

An air platform that barely moves. Meant to sit and hold. Probably needs another pass, but the direction feels useful.

Shotgun-like concept? Not sure if it fits the formation doctrine. Testing how far this can go before it stops fitting the faction.

Shotgun-like concept? Not sure if it fits the formation doctrine. Testing how far this can go before it stops fitting the faction.

Two barrels pass. Leaning into excess firepower. Seeing where it breaks readability. This may change a lot later. For now I am keeping the part that reads first.

Two barrels pass. Leaning into excess firepower. Seeing where it breaks readability. This may change a lot later. For now I am keeping the part that reads first.

Long artillery barrels. Maybe a deployable platform. Reach and mobility. Mostly a shape and function test at this point.

Long artillery barrels. Maybe a deployable platform. Reach and mobility. Mostly a shape and function test at this point.

Transport plane. Drops units or equipment. I am not sure all of it works yet, but there is enough here to keep pushing.

Transport plane. Drops units or equipment. I am not sure all of it works yet, but there is enough here to keep pushing.

Anti-grav idea. Trying to keep the useful part without overdesigning it.

Anti-grav idea. Trying to keep the useful part without overdesigning it.

Drone carrier / command platform. Central control role. The role is clearer than the final look right now, which is enough for this stage.

Drone carrier / command platform. Central control role. The role is clearer than the final look right now, which is enough for this stage.

Gunboat variant. Front-heavy weapon, maybe add rear coverage. Still early, but it gives me something specific to build from.

Gunboat variant. Front-heavy weapon, maybe add rear coverage. Still early, but it gives me something specific to build from.

Overbuilt chassis test. Too tall, too bulky. Breaking point for proportions. Still rough, but I want to see if it belongs with the rest of the set.

Overbuilt chassis test. Too tall, too bulky. Breaking point for proportions. Still rough, but I want to see if it belongs with the rest of the set.