Axtlan's Model Sheets - Formation (Characters)

Formation infantry are treated as walking fortifications: compact, reinforced frames that advance methodically and hold positions under fire. Designs lean into broad armor plates, heavy shields, disciplined stances, and weapon setups optimized for steady, sustained fire. Each concept is checked at a distance for instant readability as “slow, hard to move, hard to kill.” These are production sketches, kept lean and functional to confirm posture, kit placement, and Formation identifiers before refinement.

This part of the conceptualization is to bring the design sheets to a more complete model sheet plan. In the end, it serves as an architectural design choice for further concepts.

Properly shaded temporary design plan. Planned for Blender to Unreal testing, artwork rendering.

Properly shaded temporary design plan. Planned for Blender to Unreal testing, artwork rendering.

Properly shaded temporary design plan. Planned for Blender to Unreal testing, artwork rendering.

Properly shaded temporary design plan. Planned for Blender to Unreal testing, artwork rendering.

Properly shaded temporary design plan. Planned for Blender to Unreal testing, artwork rendering.

Properly shaded temporary design plan. Planned for Blender to Unreal testing, artwork rendering.

Properly shaded temporary design plan. Planned for Blender to Unreal testing, artwork rendering.

Properly shaded temporary design plan. Planned for Blender to Unreal testing, artwork rendering.

Properly shaded temporary design plan. Planned for Blender to Unreal testing, artwork rendering.

Properly shaded temporary design plan. Planned for Blender to Unreal testing, artwork rendering.

Properly shaded temporary design plan. Planned for Blender to Unreal testing, artwork rendering.

Properly shaded temporary design plan. Planned for Blender to Unreal testing, artwork rendering.

Properly shaded temporary design plan. Planned for Blender to Unreal testing, artwork rendering.

Properly shaded temporary design plan. Planned for Blender to Unreal testing, artwork rendering.

Properly shaded temporary design plan. Planned for Blender to Unreal testing, artwork rendering.

Properly shaded temporary design plan. Planned for Blender to Unreal testing, artwork rendering.

Properly shaded temporary design plan. Planned for Blender to Unreal testing, artwork rendering.

Properly shaded temporary design plan. Planned for Blender to Unreal testing, artwork rendering.

Properly shaded temporary design plan. Planned for Blender to Unreal testing, artwork rendering.

Properly shaded temporary design plan. Planned for Blender to Unreal testing, artwork rendering.

Properly shaded temporary design plan. Planned for Blender to Unreal testing, artwork rendering.

Properly shaded temporary design plan. Planned for Blender to Unreal testing, artwork rendering.

Properly shaded temporary design plan. Planned for Blender to Unreal testing, artwork rendering.

Properly shaded temporary design plan. Planned for Blender to Unreal testing, artwork rendering.

Properly shaded temporary design plan. Planned for Blender to Unreal testing, artwork rendering.

Properly shaded temporary design plan. Planned for Blender to Unreal testing, artwork rendering.

Properly shaded temporary design plan. Planned for Blender to Unreal testing, artwork rendering.

Properly shaded temporary design plan. Planned for Blender to Unreal testing, artwork rendering.

Properly shaded temporary design plan. Planned for Blender to Unreal testing, artwork rendering.

Properly shaded temporary design plan. Planned for Blender to Unreal testing, artwork rendering.

Properly shaded temporary design plan. Planned for Blender to Unreal testing, artwork rendering.

Properly shaded temporary design plan. Planned for Blender to Unreal testing, artwork rendering.