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Axtlan's Design Sheet - Weapons (Personal)

Taking the weapon sketches and separating the faction logic more clearly.

Formation leans heavy, stable, and direct. Sirocco needs cleaner reads, faster handling, and equipment that works around weather, routes, and difficult angles. Rats weapons can be scrap-built field tools or the much stranger High Cult systems that look less assembled and more grown into the machine.

Still testing individual families, but the important thing here is that the owner should be readable before the weapon fires.

Rats weapon style #1 This pass is mainly about making the role easier to read.

Rats weapon style #1 This pass is mainly about making the role easier to read.

Rats weapon style #2 Trying to keep the useful idea while cleaning the shape and equipment.

Rats weapon style #2 Trying to keep the useful idea while cleaning the shape and equipment.

Rats weapon style #4 The sketch direction is still there, but the function should be clearer now.

Rats weapon style #4 The sketch direction is still there, but the function should be clearer now.

Rats weapon style #3 Not final yet. This is where the parts and proportions start settling.

Rats weapon style #3 Not final yet. This is where the parts and proportions start settling.

Rats weapon style #8 Keeping this one simple enough to reuse in the later stages.

Rats weapon style #8 Keeping this one simple enough to reuse in the later stages.

Rats weapon style #6 The main goal here is clarity before the model and final artwork.

Rats weapon style #6 The main goal here is clarity before the model and final artwork.

Rats weapon style #10 This pass is mainly about making the role easier to read.

Rats weapon style #10 This pass is mainly about making the role easier to read.

Rats weapon style #7 Trying to keep the useful idea while cleaning the shape and equipment.

Rats weapon style #7 Trying to keep the useful idea while cleaning the shape and equipment.

Rats weapon style #9 The sketch direction is still there, but the function should be clearer now.

Rats weapon style #9 The sketch direction is still there, but the function should be clearer now.

Rats weapon style #5 Not final yet. This is where the parts and proportions start settling.

Rats weapon style #5 Not final yet. This is where the parts and proportions start settling.

Formation weapon style #2 Keeping this one simple enough to reuse in the later stages.

Formation weapon style #2 Keeping this one simple enough to reuse in the later stages.

Formation weapon style #3 The main goal here is clarity before the model and final artwork.

Formation weapon style #3 The main goal here is clarity before the model and final artwork.

Formation weapon style #5 This pass is mainly about making the role easier to read.

Formation weapon style #5 This pass is mainly about making the role easier to read.

Formation weapon style #6 Trying to keep the useful idea while cleaning the shape and equipment.

Formation weapon style #6 Trying to keep the useful idea while cleaning the shape and equipment.

Formation weapon style #8 The sketch direction is still there, but the function should be clearer now.

Formation weapon style #8 The sketch direction is still there, but the function should be clearer now.

Formation weapon style #4 Not final yet. This is where the parts and proportions start settling.

Formation weapon style #4 Not final yet. This is where the parts and proportions start settling.

Sirocco weapon style #1 Keeping this one simple enough to reuse in the later stages.

Sirocco weapon style #1 Keeping this one simple enough to reuse in the later stages.

Sirocco weapon style #13 The main goal here is clarity before the model and final artwork.

Sirocco weapon style #13 The main goal here is clarity before the model and final artwork.

Sirocco weapon style #7 This pass is mainly about making the role easier to read.

Sirocco weapon style #7 This pass is mainly about making the role easier to read.

Sirocco weapon style #5 Trying to keep the useful idea while cleaning the shape and equipment.

Sirocco weapon style #5 Trying to keep the useful idea while cleaning the shape and equipment.

Sirocco weapon style #4 The sketch direction is still there, but the function should be clearer now.

Sirocco weapon style #4 The sketch direction is still there, but the function should be clearer now.

Sirocco weapon style #12 Not final yet. This is where the parts and proportions start settling.

Sirocco weapon style #12 Not final yet. This is where the parts and proportions start settling.

Sirocco weapon style #9 Keeping this one simple enough to reuse in the later stages.

Sirocco weapon style #9 Keeping this one simple enough to reuse in the later stages.

Sirocco weapon style #6 The main goal here is clarity before the model and final artwork.

Sirocco weapon style #6 The main goal here is clarity before the model and final artwork.

Sirocco weapon style #2 This pass is mainly about making the role easier to read.

Sirocco weapon style #2 This pass is mainly about making the role easier to read.

Sirocco weapon style #10 Trying to keep the useful idea while cleaning the shape and equipment.

Sirocco weapon style #10 Trying to keep the useful idea while cleaning the shape and equipment.

Sirocco weapon style #14 The sketch direction is still there, but the function should be clearer now.

Sirocco weapon style #14 The sketch direction is still there, but the function should be clearer now.

Sirocco weapon style #3 Not final yet. This is where the parts and proportions start settling.

Sirocco weapon style #3 Not final yet. This is where the parts and proportions start settling.

Sirocco weapon style #8 Keeping this one simple enough to reuse in the later stages.

Sirocco weapon style #8 Keeping this one simple enough to reuse in the later stages.

Sirocco weapon style #11 The main goal here is clarity before the model and final artwork.

Sirocco weapon style #11 The main goal here is clarity before the model and final artwork.

Formation weapon style #1 This pass is mainly about making the role easier to read.

Formation weapon style #1 This pass is mainly about making the role easier to read.

Formation weapon style #7 Trying to keep the useful idea while cleaning the shape and equipment.

Formation weapon style #7 Trying to keep the useful idea while cleaning the shape and equipment.

Formation weapon style #9 The sketch direction is still there, but the function should be clearer now.

Formation weapon style #9 The sketch direction is still there, but the function should be clearer now.