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Axtlan's Model Sheets - Weapons (Personal)

More complete weapon plans after the sketch and design passes. I was trying to lock the bodies, grips, magazines, cells, blades, and firing direction without cleaning away the faction differences.

Some weapons are improvised, some are heavy and authorized, and some are built for coasts or difficult angles. They should all feel like Axtlan, but not like they came from the same factory. This is the stage for making each one readable and reusable before final rendering or 3D work.

More complete pass on this one. Rats weapon style #1 Here I was mainly locking the proportions and the parts before the final artwork.

More complete pass on this one. Rats weapon style #1 Here I was mainly locking the proportions and the parts before the final artwork.

Taking this idea into a cleaner plan. Rats weapon style #2 The main thing here was keeping the role clear while fixing the shape and equipment.

Taking this idea into a cleaner plan. Rats weapon style #2 The main thing here was keeping the role clear while fixing the shape and equipment.

This is where the earlier idea starts to settle. Rats weapon style #4 Still leaving room for changes, but the main construction should work now.

This is where the earlier idea starts to settle. Rats weapon style #4 Still leaving room for changes, but the main construction should work now.

Rats weapon style #3 This pass is mostly about proportions, construction, and making sure the design still reads before the final rendering.

Rats weapon style #3 This pass is mostly about proportions, construction, and making sure the design still reads before the final rendering.

Cleaning this one up without pushing it all the way to the final piece. Rats weapon style #8 Trying to keep the useful parts and remove anything that was only sketch noise.

Cleaning this one up without pushing it all the way to the final piece. Rats weapon style #8 Trying to keep the useful parts and remove anything that was only sketch noise.

A more controlled pass on the same idea. Rats weapon style #6 The silhouette and main parts should now be clear enough to reuse later.

A more controlled pass on the same idea. Rats weapon style #6 The silhouette and main parts should now be clear enough to reuse later.

Working this into a repeatable model plan. Rats weapon style #10 Not final yet, but the scale, stance, and equipment should stop moving around so much.

Working this into a repeatable model plan. Rats weapon style #10 Not final yet, but the scale, stance, and equipment should stop moving around so much.

Rats weapon style #7 Here I was checking what needed to stay fixed and what could still change before the final artwork.

Rats weapon style #7 Here I was checking what needed to stay fixed and what could still change before the final artwork.

More complete pass on this one. Rats weapon style #9 Here I was mainly locking the proportions and the parts before the final artwork.

More complete pass on this one. Rats weapon style #9 Here I was mainly locking the proportions and the parts before the final artwork.

Taking this idea into a cleaner plan. Rats weapon style #5 The main thing here was keeping the role clear while fixing the shape and equipment.

Taking this idea into a cleaner plan. Rats weapon style #5 The main thing here was keeping the role clear while fixing the shape and equipment.

This is where the earlier idea starts to settle. Formation weapon style #2 Still leaving room for changes, but the main construction should work now.

This is where the earlier idea starts to settle. Formation weapon style #2 Still leaving room for changes, but the main construction should work now.

Formation weapon style #3 This pass is mostly about proportions, construction, and making sure the design still reads before the final rendering.

Formation weapon style #3 This pass is mostly about proportions, construction, and making sure the design still reads before the final rendering.

Cleaning this one up without pushing it all the way to the final piece. Formation weapon style #5 Trying to keep the useful parts and remove anything that was only sketch noise.

Cleaning this one up without pushing it all the way to the final piece. Formation weapon style #5 Trying to keep the useful parts and remove anything that was only sketch noise.

A more controlled pass on the same idea. Formation weapon style #6 The silhouette and main parts should now be clear enough to reuse later.

A more controlled pass on the same idea. Formation weapon style #6 The silhouette and main parts should now be clear enough to reuse later.

Working this into a repeatable model plan. Formation weapon style #8 Not final yet, but the scale, stance, and equipment should stop moving around so much.

Working this into a repeatable model plan. Formation weapon style #8 Not final yet, but the scale, stance, and equipment should stop moving around so much.

Formation weapon style #4 Here I was checking what needed to stay fixed and what could still change before the final artwork.

Formation weapon style #4 Here I was checking what needed to stay fixed and what could still change before the final artwork.

More complete pass on this one. Sirocco weapon style #1 Here I was mainly locking the proportions and the parts before the final artwork.

More complete pass on this one. Sirocco weapon style #1 Here I was mainly locking the proportions and the parts before the final artwork.

Taking this idea into a cleaner plan. Sirocco weapon style #13 The main thing here was keeping the role clear while fixing the shape and equipment.

Taking this idea into a cleaner plan. Sirocco weapon style #13 The main thing here was keeping the role clear while fixing the shape and equipment.

This is where the earlier idea starts to settle. Sirocco weapon style #7 Still leaving room for changes, but the main construction should work now.

This is where the earlier idea starts to settle. Sirocco weapon style #7 Still leaving room for changes, but the main construction should work now.

Sirocco weapon style #5 This pass is mostly about proportions, construction, and making sure the design still reads before the final rendering.

Sirocco weapon style #5 This pass is mostly about proportions, construction, and making sure the design still reads before the final rendering.

Cleaning this one up without pushing it all the way to the final piece. Sirocco weapon style #4 Trying to keep the useful parts and remove anything that was only sketch noise.

Cleaning this one up without pushing it all the way to the final piece. Sirocco weapon style #4 Trying to keep the useful parts and remove anything that was only sketch noise.

A more controlled pass on the same idea. Sirocco weapon style #12 The silhouette and main parts should now be clear enough to reuse later.

A more controlled pass on the same idea. Sirocco weapon style #12 The silhouette and main parts should now be clear enough to reuse later.

Working this into a repeatable model plan. Sirocco weapon style #9 Not final yet, but the scale, stance, and equipment should stop moving around so much.

Working this into a repeatable model plan. Sirocco weapon style #9 Not final yet, but the scale, stance, and equipment should stop moving around so much.

Sirocco weapon style #6 Here I was checking what needed to stay fixed and what could still change before the final artwork.

Sirocco weapon style #6 Here I was checking what needed to stay fixed and what could still change before the final artwork.

More complete pass on this one. Sirocco weapon style #2 Here I was mainly locking the proportions and the parts before the final artwork.

More complete pass on this one. Sirocco weapon style #2 Here I was mainly locking the proportions and the parts before the final artwork.

Taking this idea into a cleaner plan. Sirocco weapon style #10 The main thing here was keeping the role clear while fixing the shape and equipment.

Taking this idea into a cleaner plan. Sirocco weapon style #10 The main thing here was keeping the role clear while fixing the shape and equipment.

This is where the earlier idea starts to settle. Sirocco weapon style #14 Still leaving room for changes, but the main construction should work now.

This is where the earlier idea starts to settle. Sirocco weapon style #14 Still leaving room for changes, but the main construction should work now.

Sirocco weapon style #3 This pass is mostly about proportions, construction, and making sure the design still reads before the final rendering.

Sirocco weapon style #3 This pass is mostly about proportions, construction, and making sure the design still reads before the final rendering.

Cleaning this one up without pushing it all the way to the final piece. Sirocco weapon style #8 Trying to keep the useful parts and remove anything that was only sketch noise.

Cleaning this one up without pushing it all the way to the final piece. Sirocco weapon style #8 Trying to keep the useful parts and remove anything that was only sketch noise.

A more controlled pass on the same idea. Sirocco weapon style #11 The silhouette and main parts should now be clear enough to reuse later.

A more controlled pass on the same idea. Sirocco weapon style #11 The silhouette and main parts should now be clear enough to reuse later.

Working this into a repeatable model plan. Formation weapon style #1 Not final yet, but the scale, stance, and equipment should stop moving around so much.

Working this into a repeatable model plan. Formation weapon style #1 Not final yet, but the scale, stance, and equipment should stop moving around so much.

Formation weapon style #7 Here I was checking what needed to stay fixed and what could still change before the final artwork.

Formation weapon style #7 Here I was checking what needed to stay fixed and what could still change before the final artwork.

More complete pass on this one. Formation weapon style #9 Here I was mainly locking the proportions and the parts before the final artwork.

More complete pass on this one. Formation weapon style #9 Here I was mainly locking the proportions and the parts before the final artwork.