Axtlan's Sketches - Formation (Buildings)

Trying to figure out how Formation buildings sit on the land before anything gets locked in. Most of this is just stacking shapes, testing weight, seeing what feels like it holds ground and what doesn’t.

A lot of it leans heavy by default. Thick bases, layered blocks, towers that feel planted. Sometimes it turns into something that looks like defense, sometimes more like processing or storage, sometimes just a mass that feels right.

There are small ideas in here already, refineries, barracks, silos, religious or command structures. Just testing how Formation spreads, occupies, and controls space.

At this stage it’s mostly about silhouette. If it reads as “don’t approach” in a few seconds, it works. If it feels light or temporary, it doesn’t.

Something like a defensive eye structure. It watches and locks down an area.

Something like a defensive eye structure. It watches and locks down an area.

Tank-shaped defense building. Maybe anti-vehicle. Weapon shapes merge into structure.

Tank-shaped defense building. Maybe anti-vehicle. Weapon shapes merge into structure.

A supersonic anti-air tower. Nothing beats a good super velocity.

A supersonic anti-air tower. Nothing beats a good super velocity.

Small power plant idea. Cheap, fast to deploy.

Small power plant idea. Cheap, fast to deploy.

Bigger power setup. More output, more structure.

Bigger power setup. More output, more structure.

Refinery-type structure. Something tied to resource processing in harsh terrain.

Refinery-type structure. Something tied to resource processing in harsh terrain.

Scavenging or processing node. Defense, and about extraction.

Scavenging or processing node. Defense, and about extraction.

Silo idea. Not sure if storage or weapon. Clustered vs single layout? Or both.

Silo idea. Not sure if storage or weapon. Clustered vs single layout? Or both.

Barracks or enforcement building. Semi-religious or controlled.

Barracks or enforcement building. Semi-religious or controlled.

Religious or technological beacon. Something central, maybe symbolic.

Religious or technological beacon. Something central, maybe symbolic.

Factory-like structure. Could build or repair units.

Factory-like structure. Could build or repair units.

Helipad. Basic utility but needs to feel integrated into heavy structure.

Helipad. Basic utility but needs to feel integrated into heavy structure.

Airfield of sorts. Not sure what the runways would be for with gravity tech.

Airfield of sorts. Not sure what the runways would be for with gravity tech.

Religious weapon structure. It should do something important, but unclear what yet.

Religious weapon structure. It should do something important, but unclear what yet.

Massive vertical weapon or obelisk. Something powered from above.

Massive vertical weapon or obelisk. Something powered from above.

Naval yard shape. Large and grounded. Should support multiple units.

Naval yard shape. Large and grounded. Should support multiple units.