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Axtlan's Sketches - Formation (Buildings)

Trying to see how Formation buildings sit on the land before anything is locked in. Stacking shapes, testing weight, and seeing what feels planted enough to hold ground.

Some ideas are refineries, barracks, silos, command or religious structures. Mostly silhouette work. If it feels light or temporary, it is probably wrong.

Something like a defensive eye structure. It watches and locks down an area. Still rough, but I want to see if it belongs with the rest of the set.

Something like a defensive eye structure. It watches and locks down an area. Still rough, but I want to see if it belongs with the rest of the set.

Tank-shaped defense building. Maybe anti-vehicle. Weapon shapes merge into structure. Not locked yet. Mostly checking whether the role reads without extra explanation.

Tank-shaped defense building. Maybe anti-vehicle. Weapon shapes merge into structure. Not locked yet. Mostly checking whether the role reads without extra explanation.

A supersonic anti-air tower. Nothing beats a good super velocity. Keeping this one because the silhouette might lead somewhere better.

A supersonic anti-air tower. Nothing beats a good super velocity. Keeping this one because the silhouette might lead somewhere better.

Small power plant idea. Cheap, fast to deploy. The details can change later. Right now I only care if the main idea survives.

Small power plant idea. Cheap, fast to deploy. The details can change later. Right now I only care if the main idea survives.

Bigger power setup. More output, more structure. Probably needs another pass, but the direction feels useful.

Bigger power setup. More output, more structure. Probably needs another pass, but the direction feels useful.

Refinery-type structure. Something tied to resource processing in harsh terrain. Testing how far this can go before it stops fitting the faction.

Refinery-type structure. Something tied to resource processing in harsh terrain. Testing how far this can go before it stops fitting the faction.

Scavenging or processing node. Defense, and about extraction. This may change a lot later. For now I am keeping the part that reads first.

Scavenging or processing node. Defense, and about extraction. This may change a lot later. For now I am keeping the part that reads first.

Silo idea. Not sure if storage or weapon. Clustered vs single layout? Or both. Mostly a shape and function test at this point.

Silo idea. Not sure if storage or weapon. Clustered vs single layout? Or both. Mostly a shape and function test at this point.

Barracks or enforcement building. Semi-religious or controlled. I am not sure all of it works yet, but there is enough here to keep pushing.

Barracks or enforcement building. Semi-religious or controlled. I am not sure all of it works yet, but there is enough here to keep pushing.

Religious or technological beacon. Something central, maybe symbolic. Trying to keep the useful part without overdesigning it.

Religious or technological beacon. Something central, maybe symbolic. Trying to keep the useful part without overdesigning it.

Factory-like structure. Could build or repair units. The role is clearer than the final look right now, which is enough for this stage.

Factory-like structure. Could build or repair units. The role is clearer than the final look right now, which is enough for this stage.

Helipad. Basic utility but needs to feel integrated into heavy structure. Still early, but it gives me something specific to build from.

Helipad. Basic utility but needs to feel integrated into heavy structure. Still early, but it gives me something specific to build from.

Airfield of sorts. Not sure what the runways would be for with gravity tech. Still rough, but I want to see if it belongs with the rest of the set.

Airfield of sorts. Not sure what the runways would be for with gravity tech. Still rough, but I want to see if it belongs with the rest of the set.

Naval yard shape. Large and grounded. Should support multiple units. Not locked yet. Mostly checking whether the role reads without extra explanation.

Naval yard shape. Large and grounded. Should support multiple units. Not locked yet. Mostly checking whether the role reads without extra explanation.

Religious weapon structure. It should do something important, but unclear what yet. Keeping this one because the silhouette might lead somewhere better.

Religious weapon structure. It should do something important, but unclear what yet. Keeping this one because the silhouette might lead somewhere better.

Massive vertical weapon or obelisk. Something powered from above. The details can change later. Right now I only care if the main idea survives.

Massive vertical weapon or obelisk. Something powered from above. The details can change later. Right now I only care if the main idea survives.