Axtlan's Design Sheet - Formation (Buildings)

Buildings past silhouette and into something that is already usable enough that the function starts reading without needing to explain everything around it.

A lot of it is still heavy by default. Thick bases, stacked mass, hard edges, platforms that feel planted. The difference now is that the buildings should start reading more like structures with a job.

This phase is less about “does it hold ground” and more about “what kind of control does it hold?” Defense, processing, storage, logistics, command, and enforcement.

Formation buildings are like battlefield anchors. If they want to move into a place, they have the structure for it. If they want to stay, same thing. Most of this should be like long-term occupation, long-term abandonment, or long-term use.

A turret with a stronger base now. Less like a vague eye structure and more like something that watches, controls, and stays there.

A turret with a stronger base now. Less like a vague eye structure and more like something that watches, controls, and stays there.

Bigger cannon structure. Anti-vehicle, maybe, maybe just general heavy defense. More committed now. A weapon stuck on a building, more like the building was made for it.

Bigger cannon structure. Anti-vehicle, maybe, maybe just general heavy defense. More committed now. A weapon stuck on a building, more like the building was made for it.

Air-defense tower. Charged beam type. The whole structure exists to hold the weapon steady and keep it working.

Air-defense tower. Charged beam type. The whole structure exists to hold the weapon steady and keep it working.

Small power structure. Clearly, a utility building.

Small power structure. Clearly, a utility building.

Larger power setup. More output, more mass, more Formation in it. Closer to something they would actually build at scale.

Larger power setup. More output, more mass, more Formation in it. Closer to something they would actually build at scale.

Processing structure. Industrial. Vague refinery idea, something tied directly to heavy production or resource handling.

Processing structure. Industrial. Vague refinery idea, something tied directly to heavy production or resource handling.

Liquid Krek handling or extraction structure. Industrial. Less about defense, more about controlled processing, storage, or harvest.

Liquid Krek handling or extraction structure. Industrial. Less about defense, more about controlled processing, storage, or harvest.

Silo structure. Could be energy, could be resources. Still doing both at once, maybe. More stable as infrastructure.

Silo structure. Could be energy, could be resources. Still doing both at once, maybe. More stable as infrastructure.

Enforcement building. Barracks, police, para-military, something in that range. Its Internal control is more than open war.

Enforcement building. Barracks, police, para-military, something in that range. Its Internal control is more than open war.

Higher-order structure. Administration, religion, and military authority may all cross over together. Central and more deliberate.

Higher-order structure. Administration, religion, and military authority may all cross over together. Central and more deliberate.

Helipad structure. Still simple, Integrated into the actual Formation architecture.

Helipad structure. Still simple, Integrated into the actual Formation architecture.

Airstrip or transport platform. Heavy landing and service zone shaped around how their systems would actually work.

Airstrip or transport platform. Heavy landing and service zone shaped around how their systems would actually work.

Factory structure. With their level of particle control, this starts leaning more toward fabrication than ordinary manufacturing. It could build serious things.

Factory structure. With their level of particle control, this starts leaning more toward fabrication than ordinary manufacturing. It could build serious things.

Tall leadership or government structure. Centralized, strict, and elevated above the rest without losing the military side.

Tall leadership or government structure. Centralized, strict, and elevated above the rest without losing the military side.

Top-order weapon structure. Religious too, or symbolic in that way, Formation likes. Control made into architecture.

Top-order weapon structure. Religious too, or symbolic in that way, Formation likes. Control made into architecture.

Naval-yard type structure, or at least something adapted from enemy coastal infrastructure. Still very formed in shape. Imposed use.

Naval-yard type structure, or at least something adapted from enemy coastal infrastructure. Still very formed in shape. Imposed use.