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Axtlan's Sketches - Formation (Characters)

Early Formation character ideas. Big plates, compact bodies, shields, blocky gear, command shapes, control roles, and heavier frontline units.

Mostly testing how much armor is too much and where the silhouette stops reading. If the role is clear quickly, the sketch is doing its job.

Basic militia idea. Something for large population control. Still rough, but I want to see if it belongs with the rest of the set.

Basic militia idea. Something for large population control. Still rough, but I want to see if it belongs with the rest of the set.

Civilian variant. Stripped-down protection. Not locked yet. Mostly checking whether the role reads without extra explanation.

Civilian variant. Stripped-down protection. Not locked yet. Mostly checking whether the role reads without extra explanation.

Formation agent. Enforcer type. Leaning toward military-police mix. Keeping this one because the silhouette might lead somewhere better.

Formation agent. Enforcer type. Leaning toward military-police mix. Keeping this one because the silhouette might lead somewhere better.

Senior captain. More authority, still mobile. The details can change later. Right now I only care if the main idea survives.

Senior captain. More authority, still mobile. The details can change later. Right now I only care if the main idea survives.

Senior commander. Less movement, more presence. Central control role. Probably needs another pass, but the direction feels useful.

Senior commander. Less movement, more presence. Central control role. Probably needs another pass, but the direction feels useful.

Communications/analytics agent. Not frontline. Gear-heavy, less armored. Testing how far this can go before it stops fitting the faction.

Communications/analytics agent. Not frontline. Gear-heavy, less armored. Testing how far this can go before it stops fitting the faction.

Messianic leader. Religious + military authority combined. Needs stronger identity. This may change a lot later. For now I am keeping the part that reads first.

Messianic leader. Religious + military authority combined. Needs stronger identity. This may change a lot later. For now I am keeping the part that reads first.

Chief scientist. Half-protected, half-exposed. Mostly a shape and function test at this point.

Chief scientist. Half-protected, half-exposed. Mostly a shape and function test at this point.

Environmental gear variant. Adjusted for harsh conditions. I am not sure all of it works yet, but there is enough here to keep pushing.

Environmental gear variant. Adjusted for harsh conditions. I am not sure all of it works yet, but there is enough here to keep pushing.

Full armor base unit. Core Formation soldier. Starting point for everything else. Trying to keep the useful part without overdesigning it.

Full armor base unit. Core Formation soldier. Starting point for everything else. Trying to keep the useful part without overdesigning it.

Adaptive variant. More utility, extra gear. Less rigid than base unit. The role is clearer than the final look right now, which is enough for this stage.

Adaptive variant. More utility, extra gear. Less rigid than base unit. The role is clearer than the final look right now, which is enough for this stage.

Heavy unit. Maximum armor. Slower, more defensive. Still early, but it gives me something specific to build from.

Heavy unit. Maximum armor. Slower, more defensive. Still early, but it gives me something specific to build from.

Chemical/radiation suit. Flexible but still sealed. Still rough, but I want to see if it belongs with the rest of the set.

Chemical/radiation suit. Flexible but still sealed. Still rough, but I want to see if it belongs with the rest of the set.

High-altitude or extreme environment armor. More sealed, more systems. Not locked yet. Mostly checking whether the role reads without extra explanation.

High-altitude or extreme environment armor. More sealed, more systems. Not locked yet. Mostly checking whether the role reads without extra explanation.

Assault brute type. Built to push through resistance directly. Keeping this one because the silhouette might lead somewhere better.

Assault brute type. Built to push through resistance directly. Keeping this one because the silhouette might lead somewhere better.