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Axtlan's Model Sheets - Formation (Vehicles)

More complete plans for the Formation vehicles. Trying to lock the hulls, armor, turrets, equipment, and modular tops while keeping the weight and stability from the earlier passes.

These machines should look built to stay on the line, not race around it. This stage is about making each role clear before final paint or 3D work.

It could keep going for a long time once it is moving. The dish makes it read more like a signal-distortion or comms vehicle than just transport. This model pass is mainly about the silhouette and scale.

It could keep going for a long time once it is moving. The dish makes it read more like a signal-distortion or comms vehicle than just transport. This model pass is mainly about the silhouette and scale.

Taking this idea into a cleaner plan. Larger squad carrier. A mobile post and a simple transport. Built to keep people alive, sheltered, and connected while moving. The main thing here was keeping the role clear while fixing the shape and equipment.

Taking this idea into a cleaner plan. Larger squad carrier. A mobile post and a simple transport. Built to keep people alive, sheltered, and connected while moving. The main thing here was keeping the role clear while fixing the shape and equipment.

Fast scout vehicle. Off-road, rock-climbing type. Made to get somewhere first, scan wide areas, and hold long range through the signal scan dish. I kept this focused on the parts that need to read in 3D.

Fast scout vehicle. Off-road, rock-climbing type. Made to get somewhere first, scan wide areas, and hold long range through the signal scan dish. I kept this focused on the parts that need to read in 3D.

Taking it into the model stage. Repair or construction vehicle. Could harvest a little if needed. One of those base designs that Formation would repeat across many levels of society.

Taking it into the model stage. Repair or construction vehicle. Could harvest a little if needed. One of those base designs that Formation would repeat across many levels of society.

Resource drilling platform. Different sizes, maybe, same core technology. The main collector vehicle for Formation. This is the cleaner handoff toward 3D.

Resource drilling platform. Different sizes, maybe, same core technology. The main collector vehicle for Formation. This is the cleaner handoff toward 3D.

A more controlled pass on the same idea. Police or cadet vehicle. Battlefield support, for internal order use. Something young people would learn early. The silhouette and main parts should now be clear enough to reuse later.

A more controlled pass on the same idea. Police or cadet vehicle. Battlefield support, for internal order use. Something young people would learn early. The silhouette and main parts should now be clear enough to reuse later.

Tank base platform. Can probably take different turret types. A bit bulky for a main battle tank, but good as a flexible chassis. This model pass is mainly about the silhouette and scale.

Tank base platform. Can probably take different turret types. A bit bulky for a main battle tank, but good as a flexible chassis. This model pass is mainly about the silhouette and scale.

Super-heavy artillery variation. Faster firing cycle, more barrels, more flak role. Built to saturate rather than just hit once. Here I was checking what needed to stay fixed and what could still change before the final artwork.

Super-heavy artillery variation. Faster firing cycle, more barrels, more flak role. Built to saturate rather than just hit once. Here I was checking what needed to stay fixed and what could still change before the final artwork.

More complete pass on this one. Main artillery system. Deployable, dependable, easy to position. Long-range, but not absurdly long once the environment starts interfering. Here I was mainly locking the proportions and the parts before the final artwork.

More complete pass on this one. Main artillery system. Deployable, dependable, easy to position. Long-range, but not absurdly long once the environment starts interfering. Here I was mainly locking the proportions and the parts before the final artwork.

Taking it into the model stage. Vertical take-off air transport. Gravity-powered. A workhorse for moving people, equipment, energy, or cargo without needing a runway.

Taking it into the model stage. Vertical take-off air transport. Gravity-powered. A workhorse for moving people, equipment, energy, or cargo without needing a runway.

This is where the earlier idea starts to settle. Colossal hover airship. Heavy assault presence. Versatile, resistant, and able to withstand hard consequences. Still leaving room for changes, but the main construction should work now.

This is where the earlier idea starts to settle. Colossal hover airship. Heavy assault presence. Versatile, resistant, and able to withstand hard consequences. Still leaving room for changes, but the main construction should work now.

Model sheet version. Drone carrier aircraft. A flying support platform rather than a direct fighter. The antenna makes it feel built around distortion, re-arm, and control.

Model sheet version. Drone carrier aircraft. A flying support platform rather than a direct fighter. The antenna makes it feel built around distortion, re-arm, and control.

Gunboat type. Formation probably does not need a huge navy. This is sufficient where coast or river use still matters. This model pass is mainly about the silhouette and scale.

Gunboat type. Formation probably does not need a huge navy. This is sufficient where coast or river use still matters. This model pass is mainly about the silhouette and scale.

A more controlled pass on the same idea. Colossal hovercraft battleship. Final coast-war answer. Something built to cross bad ground and bring most of the system with it. The silhouette and main parts should now be clear enough to reuse later.

A more controlled pass on the same idea. Colossal hovercraft battleship. Final coast-war answer. Something built to cross bad ground and bring most of the system with it. The silhouette and main parts should now be clear enough to reuse later.