Axtlan's Model Sheets - Formation (Vehicles)

Formation armor is built to sit on the line and stay there: slow, overbuilt chassis that lock lanes and soak pressure. These vehicles favor broad hulls, stacked armor belts, and controlled firing arcs over speed or flanking tricks. Sketches focus on clean silhouettes, turret stance, and equipment layout that read instantly at game zoom. Rough values and simple linework are used to validate massing, role clarity, and faction markers before any polished paint or 3D work.

This part of the conceptualization is to bring the design sheets to a more complete model sheet plan. In the end, it serves as an architectural design choice for further concepts.

Properly shaded temporary design plan. Planned for Blender to Unreal testing, artwork rendering.

Properly shaded temporary design plan. Planned for Blender to Unreal testing, artwork rendering.

Properly shaded temporary design plan. Planned for Blender to Unreal testing, artwork rendering.

Properly shaded temporary design plan. Planned for Blender to Unreal testing, artwork rendering.

Properly shaded temporary design plan. Planned for Blender to Unreal testing, artwork rendering.

Properly shaded temporary design plan. Planned for Blender to Unreal testing, artwork rendering.

Properly shaded temporary design plan. Planned for Blender to Unreal testing, artwork rendering.

Properly shaded temporary design plan. Planned for Blender to Unreal testing, artwork rendering.

Properly shaded temporary design plan. Planned for Blender to Unreal testing, artwork rendering.

Properly shaded temporary design plan. Planned for Blender to Unreal testing, artwork rendering.

Properly shaded temporary design plan. Planned for Blender to Unreal testing, artwork rendering.

Properly shaded temporary design plan. Planned for Blender to Unreal testing, artwork rendering.

Properly shaded temporary design plan. Planned for Blender to Unreal testing, artwork rendering.

Properly shaded temporary design plan. Planned for Blender to Unreal testing, artwork rendering.

Properly shaded temporary design plan. Planned for Blender to Unreal testing, artwork rendering.

Properly shaded temporary design plan. Planned for Blender to Unreal testing, artwork rendering.

Properly shaded temporary design plan. Planned for Blender to Unreal testing, artwork rendering.

Properly shaded temporary design plan. Planned for Blender to Unreal testing, artwork rendering.

Properly shaded temporary design plan. Planned for Blender to Unreal testing, artwork rendering.

Properly shaded temporary design plan. Planned for Blender to Unreal testing, artwork rendering.

Properly shaded temporary design plan. Planned for Blender to Unreal testing, artwork rendering.

Properly shaded temporary design plan. Planned for Blender to Unreal testing, artwork rendering.

Properly shaded temporary design plan. Planned for Blender to Unreal testing, artwork rendering.

Properly shaded temporary design plan. Planned for Blender to Unreal testing, artwork rendering.

Properly shaded temporary design plan. Planned for Blender to Unreal testing, artwork rendering.

Properly shaded temporary design plan. Planned for Blender to Unreal testing, artwork rendering.

Properly shaded temporary design plan. Planned for Blender to Unreal testing, artwork rendering.

Properly shaded temporary design plan. Planned for Blender to Unreal testing, artwork rendering.